Game Production

 


Game Production

FILMS Chicken Run 2 Wallace & Gromit Farmageddon Early Man SHORT FORM UN Project Everyone Staves Winter Trees Rays Big Idea INTERACTIVE Virtual Production Unreal Fellowship Game Production CRAFT School Model Burrow House The Castle
Before Aardman I worked in a games studio called Deep Red Games.  It was a great place to learn all about creating graphics for real time interactive productions.  We created many games in different styles, some pre rendered in a 2.5D engine and others fully immersive 3D environments.  We wrote our own game engine to run them on and so had to adapt it to fit the needs of the current game we were making.  

As well as creating the models I would texture and rig them and often have to create animations as well.  Learning all about loops and overlap anim and creating textures for the environment that would tile seamlessly.

When I joined I had previously been using 3D Max as my CGI tool but the studio used Maya.  I explained that I did not know Maya so was told I start in 3 weeks, here is the manual!  I stayed up late every evening going through the manual (before YouTube was invented) and learnt it chapter by chapter.  When I started I was not an expert but I had learnt enough and understood not only how to use it but also the best process and what was happening under the hood.  

I was here that the owner asked me to help him and Ian Livingstone set up the first BAFTA Games awards.  Judging computer games takes a lot of dedication as you need to play a lot of games for long enough to properly experience them enough. At the end of the first awards I was asked if I would like to become member which I did and have been  judge ever since.  I dropped the games judging a few year ago and currently focus on Film and TV.

Here are some of the games we created while at Deep Red:


I continue to use the skills learnt when making these games when working on interactive projects at Aardman.  We have a department that make games and immersive experiences an I am often called on to help create content and advise on best practices for the projects.  We now use Unreal Engine for most of our productions and I completed a Epic Fellowship course in Unreal which you can read more about in the page dedicated to it.